

When Microsoft revealed the new service they said it was their way of "saying thank you to our valued Gold members for their continued support." This includes ReCore: Definitive Edition, Metro: Last Light Redux, 10 Second Ninja X, Hue, The Bridge and backwards compatible Xbox 360 games, Fable 2and Garou Mark of the Wolves. The Netflix-style subscription service launched with 100+ Games featuring a collection of Xbox One and Xbox 360 games playable thanks to Microsoft's Xbox One backwards compatibility feature - all for £7.99 per month.Īnd September has been no different in adding to the collection with a handful more excellent games, seven to be precise.
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It's telling that the time I'd quit the game most often was when confronted with a field setting change and.Microsoft has officially announced their third update to the Xbox Game Pass list, which launched three months back at the start of June. So much faffing to do something as simple as "Set my standard defensive field to a right hander" I'd get my two overs - and get taken off.įield settings - the menus were a mess, much worse than 14. Regardless that I had the best averages and most wickets of anyone in the team. My 16 overs in a day would be 6 or 8 spells of a couple of overs each. As a bowling allrounder it became a real chore. The physics might have been added to make the game more realistic but watching a ball after being fielded and thrown just "smack someone upside the head" and ricochet somewhere every couple of overs was not good.īowling changes the AI enforced. The bowler fielding off his own bowling spinning around and around the ball, the camera doing nausea inducing 360 degree turns and the bowler seemingly bewildered as to where the ball was and what to do with it, before throwing it as hard as he can at the keeper (who was often 15 feet away - with the batsman stood in the crease doing nothing) IF (IF) the keeper stopped the ball he'd do his own pirouette sequence around it while I tried to stop myself getting motion sickness watching it all before the bowler would be back at the end of his run for a MASSIVE enforced delay even in single player. The number of button presses it took to get to the game.

as if the ball being thrown at the boundary had something to do with the batsman

That got tiring really quickly "Oooh lovely shot" the commentator would say.
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Full power shy at the base of the stumps when no-one was backing up and the keeper stood back and the batsman hadn't moved from the crease. It was the little things like the cover fielders continually throwing the ball for 4 overthrows. Sometimes in UI and UX design things might just be that 1 click or 1-2 second delay too much. I lost count how many clicks and menu changes and mini loads there were just to accept standard options and start a bloody game. To menu layers of menu for a start - this tainted the whole meta game. Easily the best cricket arcade game ever.
